Musard

Musard was originally a stronghold at what was originally the furthest extent of human settlement; as often happens it gradually acquired a surrounding encampment, both to serve the needs of the soldiers and for the protection of the civilians. Occasionally some bored Tower Captain would order a purge and the sprawl of shacks and tents would be destroyed, and the inhabitants drive away, but they always returned.

Then the huts became houses, the slums became streets and the mob of desperate hangers-on became a population – which, the soldiers suddenly decided, needed proper governance and the rule of law, and according to formal charter, the city of Musard was born.

At the same time, the northern border of Paregor has expanded northwards into Allotheia, and Musard has become surrounded by seemingly endless farmlands rather than forbidding wastes – and although their neighbours are poor farmers rather than roving bands of monsters these days, the belligerence of the soldiers doesn’t seem to have softened much.

Musard is home to the Silver Army, the largest human army on the continent, and the Order of the Platinum Blade, the most formidable order of paladins ever known, and the Blood Guard, a band of vicious and depraved mercenaries for hire; it is also the site of the Academy of War, where every military leader for hundreds of years has learnt their trade, so it can justifiably claim to be the military centre of Paregor.

The soldiers of Feoffmet may have their silly guards deployed against the Shapeless Hordes; the sailors of Ebrios may have their little boats arrayed against Almacantar, but everybody knows that if you want combat done properly, with due regard for the traditions and articles of war, it is to Musard that you must look.

Musard is a city founded by soldiers, governed by soldiers and inhabited by soldiers – hence it is a city built on violence, ruled by chaos, and dominated by vice. Everything from black market military equipment to the most expensive courtesans in Paregor are to be found here, alongside one of the most brutal systems of justice in the country.

Laws get passed in Musard but almost never repealed, so a dedicated bureaucrat will easily find a statute against almost anything a citizen might care to do – during the great epidemic of 783 YP it became illegal to take water from the public wells, for instance, and baking bread and brewing beer were both outlawed during the wheat famine of 849 YP. This is not to say that those activities don’t take place most of the time, and aren’t even encouraged in some circles, but if the soldiers decide to crack down a particular form behaviour for whatever reason – military necessity, civic responsibility, or just plain awkwardness – they will.

This is also no place for an elf to be, and half elves might be well advised to wear a hood. In fact elves and half-elves are forbidden to live or work in Musard, and all forms of sorcery are illegal, as are the creation and trade of weapons. Which is not to say that dozens of half-elves aren’t working in magical smithies the whole length of Charter Street every night.

NPCS:

Musard

Ebrios nathanlawrence